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[Guide] Mega Garchomp ex Drop Event

A guide to the Mega Garchomp ex Drop Event.

Auto-Battle Considerations Against Expert

Expert opponent deck (20)

Click a card image to open its details

GibleB4a_052
GabiteB4a_053
GarchompB4a_054
Mega Garchomp exPROMO-B_099
DratiniB4_116
DragonairB4_117
MeowthB2_124
Poké BallPROMO-A_005
Rare CandyA3_144
Professor's Research Professor OakPROMO-A_007
Rainbow CaveB4_155

What the deck does

・ uses its damage-prevention Ability and card-drawing attack to soak up damage and establish the board.

・ and 's Ability provide Energy fixing and recovery.

・ is especially good at closing out games against low-HP decks.

・The deck's raw power makes it a tough auto-battle opponent. However, it has no HP-boosting cards, healing, , , or —the kinds of support that auto-battle struggles to account for—so the counterplay is straightforward.

Counterplay That Accounts for Your Auto-Battle AI’s Behavior

・Trading attacks in the Active Spot can let stall almost indefinitely. Instead, focus on sniping on the Bench. Even with attacks that can target either the Active Pokémon or the Bench, auto-battle will prioritize .

・Once 's Ability activates, it becomes extremely difficult to deal with. Running two copies of is reasonable, since they also help against . You can also win by Knocking Out other Pokémon without ever taking on .

・Auto-battle does not choose Pokémon Tool attachments according to each Pokémon's role—for example, giving to your lead and to your main attacker. As a result, sending out a Mega Pokémon ex with 190 HP or less early will usually lead to a loss.

・It cannot plan damage across multiple turns, such as deliberately giving up a point with a weaker Pokémon to deal enough chip damage for your main attacker to secure a Knock Out next turn. It also struggles to combine multiple damage boosts, such as a Stadium and a Supporter. Together with the Pokémon Tool issue above, this means + does not win very often on auto-battle.

1.Bench attacks for 1 Energy or less

Bench attacks for 1 Energy or less (Basic Pokémon) (23)

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HitmonleeA1_154
AzelfA2_077
SpiritombA2_104
PikachuA2a_025
RotomA2a_035
RowletA3_010
Tapu LeleA3_084
PheromosaA3a_007
ElekidA4_070
HitmontopA4_102
AbsolA4_120
HorseaPROMO-A_094
HeatmorB1_044
JirachiB1_106
DrifloonB1_107
CramorantB2_045
MinunB2_053
PassimianB2_091
PawmiB2a_038
EeveeB3_129
HelioptileB4_060
Hoopa exB4_103
CarvanhaPROMO-B_081
Bench attacks for 1 Energy or less (Evolution Pokémon) (18)

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ZebstrikaA1_106
LopunnyA2_138
Garchomp exA2a_047
FloatzelA2b_017
LurantisA3_015
EscavalierA3_120
DartrixA3a_004
MalamarA4a_052
BeautiflyB1_005
ArcheopsB1_134
ClawitzerB1a_023
MagnetonB1a_025
MandibuzzB3_110
VibravaB3_125
PawmoB3a_015
SeakingB3b_013
HelioliskB4_061
Team Rocket's ElectrodeB4a_020

2. Use Energy acceleration or recovery to attack twice with a heavy-hitting Bench sniper

Heavy-hitting Bench snipers (4)

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LuxrayA2_060
Decidueye exA3_012
Gigalith exB2_087
Chien-Pao exB2a_037

・Auto-battle does not choose 's attacks well, while is slow to set up and struggles to keep attacking. Both also have 190 HP or less, leaving and as the practical choices. Each has just enough HP to survive an attack from .

3. Ignore damage prevention to Knock Out

Attacks that ignore effects on the opponent's Active Pokémon (3)

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MorgremB1_164
SawkB3_086
Mega Medicham exPROMO-B_029

・Attacks with the effect “This attack's damage isn't affected by any effects on your opponent's Active Pokémon.” can bypass 's damage prevention even when its coin flip is heads. With Weakness included, can Knock it Out in one hit for just 1 Energy.

Sample Decks

Chien-Pao ex / Suicune ex / Baxcalibur

Chien-Pao ex / Suicune ex / Baxcalibur (22)

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Main

Suicune exA4a_020
FrigibaxB2a_034
BaxcaliburB2a_036
Chien-Pao exB2a_037
Rare CandyA3_144
Poké BallPROMO-A_005
Rocky HelmetA2_148
Inflatable BoatA4a_067
MistyA1_220
SabrinaA1_225
CopycatB1_225
Professor's Research Professor OakPROMO-A_007

Side

RepelA3a_064
Lucky Ice PopB2_145

・This is already a favorable matchup, and a lucky roll can sometimes end the battle in a single turn.

・Every Pokémon in the deck can survive 's attack at full HP. You can therefore replace with , combining it with to pick off or before they evolve.

・The opponent has roughly a 3% chance of its ideal opening: attacking with on its second turn when going second. By comparison, your chance of opening with and getting two heads on on your first turn when going first is about 6.3%.

Hoopa ex / Darkrai ex

Hoopa ex / Darkrai ex (22)

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Main

Darkrai exA2_110
Hoopa exB4_103
Lucky Ice PopB2_145
Poké BallPROMO-A_005
Deceptive NeedleB4_148
SabrinaA1_225
CyrusA2_150
CopycatB1_225
Professor's Research Professor OakPROMO-A_007
LeafA1a_068
RedA2b_071

Side

Rocky HelmetA2_148
RepelA3a_064

・Use to deal chip damage. It is the only Basic Pokémon with a 1-Energy Bench attack and at least 130 HP.

・Keeping up with the opponent's setup speed requires wasting as little Energy as possible, which is why the list includes .

Luxray / Zeraora

Luxray / Zeraora (20)

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ShinxA2_058
LuxrayA2_060
ZeraoraA3a_021
Rare CandyA3_144
RepelA3a_064
Electric GeneratorB2a_086
Poké BallPROMO-A_005
Small BalloonB3b_064
VolknerA2_153
CopycatB1_225
Professor's Research Professor OakPROMO-A_007

・Its damage lines up neatly with the opposing Pokémon's HP. It can potentially Knock Out as early as your second turn when going first, making it effective in a race to set up.

・Unfortunately, auto-battle will not use the opponent's , even though it synergizes with by discarding Energy.

Mega Gallade ex / Sawk

Mega Gallade ex / Sawk (20)

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SawkB3_086
RaltsB4_071
Mega Gallade exB4_084
Rare CandyA3_144
Poké BallPROMO-A_005
Rocky HelmetA2_148
SabrinaA1_225
KorrinaB3_149
WallyB4_153
Professor's Research Professor OakPROMO-A_007
Arena of AntiquityB3_154

・ can reliably Knock Out .

・If takes damage from once, can reach 200 damage at full power and Knock it Out in one hit.

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