Original tag list › Energy
EN Supply
Attach Energy from your Energy Zone to another Pokémon (includes Trainer cards)
37 cards have the "EN Supply" tag (122 including reprints, mirrors and so on): 30 Pokémon and 7 Trainer cards.
Breakdown
By type (Pokémon)
- Grass 2
- Fire 7
- Water 6
- Lightning 3
- Psychic 6
- Darkness 1
- Metal 3
- Colorless 2
By kind (Trainer)
- Item 1
- Supporter 6
By expansion
A series
- Genetic Apex 5
- Space-Time Smackdown 3
- Triumphant Light 1
- Shining Revelry 1
- Celestial Guardians 2
- Eevee Grove 1
- Wisdom of Sea and Sky 3
- Secluded Springs 1
B series
- Mega Rising 2
- Crimson Blaze 2
- Fantastical Parade 3
- Paldean Wonders 3
- Mega Shine 2
- Pulsing Aura 1
- Paradox Drive 1
- Everyday Wonders 1
- Ruler of the Skies 2
C series
- Dual Fusion 3
Example cards
10 of the 37 matching cards are shown, chosen so that their effect texts are worded as differently as possible. "Source" shows which part of the card the tag comes from, and "Effect" shows that text.
| Image | Card name | ID | Source | Effect |
|---|---|---|---|---|
| Moltres ex | A1_047 | Attack | Flip 3 coins. Take an amount of Fire Energy from your Energy Zone equal to the number of heads and attach it to your Benched Fire Pokémon in any way you like. | |
| Uxie | A2_075 | Attack | Take a Psychic Energy from your Energy Zone and attach it to Mesprit or Azelf. | |
| Leafeon ex | A2a_010 | Ability | Once during your turn, if this Pokémon is in the Active Spot, you may take a Grass Energy from your Energy Zone and attach it to 1 of your Grass Pokémon. | |
| Delcatty | A3_130 | Attack | Take a Colorless Energy from your Energy Zone and attach it to 1 of your Benched Pokémon. | |
| Jellicent | B1_069 | Ability | If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a Water Energy from your Energy Zone and attach it to 1 of your Benched Pokémon. | |
| Hearthflame Mask Ogerpon | B2_027 | Attack | Flip a coin. If heads, take 2 Fire Energy from your Energy Zone and attach it to 1 of your Benched Pokémon. | |
| Charmeleon | B2b_008 | Ability | Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a Fire Energy from your Energy Zone and attach it to your Active Fire Pokémon. | |
| Carbink | B3b_031 | Attack | Choose 2 of your Benched Pokémon. For each of those Pokémon, take a Psychic Energy from your Energy Zone and attach it to that Pokémon. | |
| Kiawe | A3_150 | Effect | Choose 1 of your Alolan Marowak or Turtonator. Take 2 Fire Energy from your Energy Zone and attach it to that Pokémon. Your turn ends. | |
| Wally | B4_153 | Effect | Take a Colorless Energy from your Energy Zone and attach it to 1 of your Stage 2 Pokémon. |
Tags often found together
- R8 cards in common
- W8 cards in common
- P7 cards in common
- L5 cards in common
- Basic4 cards in common
- Water4 cards in common
- Psychic4 cards in common
- Exclusive4 cards in common