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Original tag list › Energy

EN Supply

Attach Energy from your Energy Zone to another Pokémon (includes Trainer cards)

37 cards have the "EN Supply" tag (122 including reprints, mirrors and so on): 30 Pokémon and 7 Trainer cards.

Breakdown

By type (Pokémon)

  • Grass 2
  • Fire 7
  • Water 6
  • Lightning 3
  • Psychic 6
  • Darkness 1
  • Metal 3
  • Colorless 2

By kind (Trainer)

  • Item 1
  • Supporter 6

By expansion

A series

  • Genetic Apex 5
  • Space-Time Smackdown 3
  • Triumphant Light 1
  • Shining Revelry 1
  • Celestial Guardians 2
  • Eevee Grove 1
  • Wisdom of Sea and Sky 3
  • Secluded Springs 1

B series

  • Mega Rising 2
  • Crimson Blaze 2
  • Fantastical Parade 3
  • Paldean Wonders 3
  • Mega Shine 2
  • Pulsing Aura 1
  • Paradox Drive 1
  • Everyday Wonders 1
  • Ruler of the Skies 2

C series

  • Dual Fusion 3

Example cards

10 of the 37 matching cards are shown, chosen so that their effect texts are worded as differently as possible. "Source" shows which part of the card the tag comes from, and "Effect" shows that text.

ImageCard nameIDSourceEffect
Moltres exMoltres exA1_047Attack

Flip 3 coins. Take an amount of Fire Energy from your Energy Zone equal to the number of heads and attach it to your Benched Fire Pokémon in any way you like.

UxieUxieA2_075Attack

Take a Psychic Energy from your Energy Zone and attach it to Mesprit or Azelf.

Leafeon exLeafeon exA2a_010Ability

Once during your turn, if this Pokémon is in the Active Spot, you may take a Grass Energy from your Energy Zone and attach it to 1 of your Grass Pokémon.

DelcattyDelcattyA3_130Attack

Take a Colorless Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

JellicentJellicentB1_069Ability

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a Water Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

Hearthflame Mask OgerponHearthflame Mask OgerponB2_027Attack

Flip a coin. If heads, take 2 Fire Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

CharmeleonCharmeleonB2b_008Ability

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a Fire Energy from your Energy Zone and attach it to your Active Fire Pokémon.

CarbinkCarbinkB3b_031Attack

Choose 2 of your Benched Pokémon. For each of those Pokémon, take a Psychic Energy from your Energy Zone and attach it to that Pokémon.

KiaweKiaweA3_150Effect

Choose 1 of your Alolan Marowak or Turtonator. Take 2 Fire Energy from your Energy Zone and attach it to that Pokémon. Your turn ends.

WallyWallyB4_153Effect

Take a Colorless Energy from your Energy Zone and attach it to 1 of your Stage 2 Pokémon.

Tags often found together

  • R8 cards in common
  • W8 cards in common
  • P7 cards in common
  • L5 cards in common
  • Basic4 cards in common
  • Water4 cards in common
  • Psychic4 cards in common
  • Exclusive4 cards in common

Other tags in Energy